
R changes the game speed rather than displaying something on-screen. L observed only on the title screen so far. occurs when item screen is open, pulling weeds, on the boat to the island etc. 'P' The most common, seems to be a semi-paused state maybe so that some things don't happen in this state. 'D' Data Loading? occurs during acre changes, moving between museum rooms. 'T' appears on the title screen, coincidence?. and letters seem to represent the players state, DPad-Left Unknown values on the left, the. A Lots of details related to the current acre and your position inside of it. Most buttons, when pressed once, will show or hide a debug display. Shows a crash dump if the game crashes. Enables button combos on Controllers 2 and 3. Shows a CPU/memory usage meter on the boot screen. Shows 3D arrows pointing to various special things (like event NPCs and balloons). Shows the ID of the current message in the corner of the screen. on startup, on the title screen, and during K.K. Shows info about the build date/version/etc. The following Action Replay code sets the disc ID version field: For use on a console use the Action Replay code below. For Nintendont edit the ISO, I suggest using the value 0x90. For use in an emulator modify the ISO file with a hex editor. The disc ID version field is byte #7 ( 0x00000007) of the ISO/GCM file. It works on all versions - the North American, European, Japanese (both versions), and Australian games can all be enabled in this way. Enable & disable by inserting removing Controller 2: When the disc ID version field is between 0x90 and 0x98.
All the time (no action required): set the disc ID version field to 0x99. (If this code looks familiar, it was also used in The Legend of Zelda: Ocarina of Time for that game's crash debugger.)Įntering the code while already in mode 2 will display a debug output for the button combination, tracking the status of the user's progression through the button code.
To activate mode 1 on a regular game disc, enter the following code on Controller 2 on the start screen before a game is loaded: In mode 1 the letter is yellow, and in mode 2 the letter is green. When zeru (debug) mode is activated, the letter "D" will appear in the top-right corner of the screen. The full debug mode, mode 2, provides the ability to change values and also add items/money to the current game. Mode 1 enables turning on/off many overlays of read-only technical values related to gameplay. The game has a debug mode, called "zeru mode" in the code (meaning 'cheat mode' in Japanese), with two different Modes. Specifically: Get screenshots, post them, figure out other debug functions, make this not be walls of text. There's a whole lotta words here, but not enough pictures.